I’m fairly fond of mechs. Hulking machines battling it out at scale almost always brings some awesome moments with it—more so if their movement is accurately modeled. As such, Dual Gear easily grabbed my attention with interesting mech designs and a unique take on combat, where combat is turn-based, but units move around in real time. I was eager to jump in and see if it brought something worthwhile to the genre. Unfortunately, Dual Gear…